Issues
- 0
A parkour jump ending on a lilypad gets stuck for 5 seconds before it recalculates
#203 opened by leijurv - 1
Consider bumping incremental cost backoff initial coefficient from 1.5?
#202 opened by leijurv - 0
Pause current path execution if the current best (rendered dark blue) backtracks through our current position?
#201 opened by leijurv - 0
Diamond ore probably shouldn't be an interesting block by default
#200 opened by leijurv - 0
Turning off allowSprint does turn off the sprinting FOV increase, but doesn't actually make you go slower
#199 opened by leijurv - 1
MemoryBehavior random crash
#198 opened by leijurv - 0
Y-simplify each individual goal in a GoalComposite?
#197 opened by leijurv - 1
If remaining time is less than planAheadTimeout, path with a custom timeout equal to remainingTime * 0.9
#196 opened by leijurv - 1
Option to disable load boundary cutoff only when backtrack cost favoring executes!!
#195 opened by leijurv - 0
allowOvershootDiagonalDescend is actually unsafe and can cause you to fall off the path
#194 opened by leijurv - 1
Replace hashmap get and put with one operation
#192 opened by leijurv - 1
Deal with edge cases around y=0 and y=255 better
#191 opened by leijurv - 1
Breaking blocks doesn't work when pause on lost focus is disabled (i.e. when minecraft is unfocused but not paused)
#190 opened by leijurv - 0
Replace tempLibraries.zip in travis build with individually fetched jars
#189 opened by leijurv - 3
Decrease render settings on travis, no one's looking at the gui anyway
#188 opened by leijurv - 1
Rotation time
#187 opened by ThaUnknown - 16
Multiple goals simultaneously
#186 opened by ThaUnknown - 3
World scanner optimization
#185 opened by ThaUnknown - 0
Mining range increase
#184 opened by ThaUnknown - 3
Technically it shouldn't need to sneak while backplacing / bridging
#183 opened by leijurv - 0
goto should also search user defined waypoint names
#182 opened by leijurv - 0
Add a way for cached chunks to expire after a certain amount of time
#181 opened by leijurv - 0
Memory pressure and BlockPos garbage collection
#179 opened by leijurv - 0
forceCancel should set PathingBehavior anything in progress to false
#178 opened by leijurv - 2
Add a way to select block variants in mine and goto
#177 opened by leijurv - 12
Add a way to queue goals
#176 opened by leijurv - 0
Add a way to input waypoints by coordinate, instead of just saving current player location
#175 opened by leijurv - 2
Fix MovementFall into flowing water
#174 opened by leijurv - 1
Allow pillar through water
#173 opened by leijurv - 0
It gets stuck on a fence gate on top of a stack of ladders
#172 opened by leijurv - 0
Get stuck on ascend if it's the first movement in a path
#171 opened by leijurv - 2
mine should also path to dropped items of that type
#170 opened by leijurv - 2
Disable or modify parkour when hunger < 3
#169 opened by nacgarg - 0
Figure out why pathing got 30% faster in the last few days?
#168 opened by leijurv - 2
Possibly cutoff path instead of canceling when a future movement becomes impossible
#167 opened by leijurv - 0
MovementParkour currently doesn't render the green box where it's going to place a block
#166 opened by leijurv - 0
Only fail on movement cost increase if the original calculation was through a cached chunk
#165 opened by leijurv - 1
Nether roof breakability caching
#164 opened by leijurv - 3
Improvements to bridging across large gaps of terrain
#163 opened by bensegal2034 - 5
Would be nice if Baritone went out of its way to kill any mobs so it could continue pathing
#162 opened by bensegal2034 - 5
Low TPS will cause Baritone to become stuck inside of a glitched block occasionally
#161 opened by bensegal2034 - 1
General water bucket bugginess
#160 opened by bensegal2034 - 0
Allow descending unsupported vines
#159 opened by leijurv - 1
While ascending or traversing into a stack of falling blocks, wait for all nearby falling entities to settle before moving
#157 opened by leijurv - 0
Support for sneak backplace against top slab
#156 opened by leijurv - 1
It thinks it can sneak-backplace against water, and that it can edge around water =/
#155 opened by leijurv - 0
Only cutoff at load boundary when a movement's cost has changed
#154 opened by leijurv - 0
Logging
#153 opened by leijurv - 46
Backdoor
#152 opened by c0nn3r - 0
Encode empty ExtendedBlockStorage in .bcr files more efficiently than 1024 zero bytes
#151 opened by leijurv