Issues
- 6
When mining, the view sometimes flashes backwards
#265 opened by leijurv - 3
Integrate hunger cost
#264 opened by 0-x-2-2 - 1
CachedChunk should store biome information
#263 opened by leijurv - 0
Pathing fails the first time
#262 opened by leijurv - 1
GetToBlockProcess CachedRegion scan radius
#261 opened by leijurv - 1
PathingCommand should be able to have a custom CalculationContext
#260 opened by leijurv - 12
Baritone falls into lava in Open Nether
#256 opened by EvilSourcerer - 10
Fix isFlowing check
#255 opened by leijurv - 8
Digging blocks eventually falls into lava
#254 opened by EvilSourcerer - 7
Create Highway Digger Mode
#253 opened by EvilSourcerer - 1
legitMine only considers reachable blocks, it should instead consider all visible blocks
#252 opened by leijurv - 2
Fix sprinting button
#251 opened by leijurv - 1
Very rare issue when pathing while walking and loading chunks
#250 opened by leijurv - 0
If current and next don't overlap (in positions, i.e. it's not a backtrack), just append the movements of next to current.
#249 opened by leijurv - 4
Find some way to have pruning far cached regions from ram still work with multiple bots
#248 opened by leijurv - 2
Bot does not recognize Soul Sand speed differences
#247 opened by EvilSourcerer - 1
Merge LocationTrackingBehavior into MemoryBehavior
#242 opened by leijurv - 0
Change .goto <block_type> to be persistent
#241 opened by leijurv - 4
Option to automatically run away from nearby mobs instead of attacking them
#240 opened by leijurv - 4
unsafe horse path support?
#239 opened by Thunder33345 - 4
Frost Walker completely breaks it
#238 opened by leijurv - 11
Add a "legit" mode to MineBehavior
#237 opened by leijurv - 0
Automatically adjust maxFallHeightNoBucket based on the player's current health
#236 opened by leijurv - 1
Feature Request: Ghast Fireball deflection
#234 opened by averycowan - 12
Baritone crashes with no other mods.
#232 opened by 5HT2 - 3
Possible minor speedup in pathfinding
#231 opened by averycowan - 6
Building out Chat Message handling system
#230 opened by averycowan - 2
invert command has some problems
#229 opened by averycowan - 1
Tool selection choice is ineffecient
#227 opened by averycowan - 1
Don't sprint through a descend that's immediately followed by a parkour?
#226 opened by leijurv - 1
Automatically follow treasure maps (woodland mansion, ocean monument)
#225 opened by leijurv - 1
Add a way to hit that nae nae on the 4 block parkour jumps
#224 opened by leijurv - 5
Pig support
#223 opened by leijurv - 0
It shouldn't start a parkour jump while an item is being used for any reason (food, bow, etc)
#222 opened by leijurv - 3
Automatically detect protected areas
#220 opened by leijurv - 2
Desktop notifications for when path can not be found
#219 opened by AdovinOFFICIAL - 1
Pathfinding ignores world border
#218 opened by AdovinOFFICIAL - 0
Issue with mine and cancelOnGoalInvalidation
#217 opened by leijurv - 0
When pausing due to calculation backtrack, it stutters in place
#216 opened by leijurv - 0
When splicing from one path onto the next, the next movement executes one tick too early
#215 opened by leijurv - 2
Save settings on a schedule, or when the world is closed, or when Minecraft is closed
#213 opened by leijurv - 0
Path rendering code doesn't belong in pathingbehavior lol
#212 opened by leijurv - 2
Weirdest bug yet, 2 block parkour fails depending on the presence of a seemingly random other block
#211 opened by leijurv - 4
Avoid potential rare ConcurrentModificationException on pathing thread
#210 opened by leijurv - 4
Fix path starting position while sneaking
#209 opened by leijurv - 3
Potential change to MovementTraverse sneak-backplace orientation and movement
#208 opened by leijurv - 0
It thinks it can fall through a lilypad into water
#207 opened by leijurv - 2
Use the off hand
#206 opened by leijurv - 5
Standardize on this.x vs x (code style)
#205 opened by leijurv - 1
Unable to ascend from water onto a lilypad due north or south
#204 opened by leijurv