Issues
- 0
PathRenderer should stop calculating renderPosX,Y,Z itself and instead use the one from the render manager
#317 opened by leijurv - 0
MovementDescend can get stuck in a weird scenario
#315 opened by leijurv - 7
Sprint keybind is global
#314 opened by leijurv - 2
Bot-system shouldnt duplicate the game input overrider
#312 opened by leijurv - 1
Translation of the software
#311 opened by TheEpicFace007 - 0
A pillar of the last throwaway block can sometimes cause a spurious recalculation
#309 opened by leijurv - 1
Future client compatibility
#302 opened by BofaDeezNutz - 11
[Question] Create Launcher Profile
#301 opened by JacobTDC - 0
Better handling of chests / echests / trapped chests with a block on top
#299 opened by leijurv - 0
Exception to mining blocks adjacent to water
#298 opened by leijurv - 11
Make it autocraft diamond pickaxes
#295 opened by EvilSourcerer - 0
Fix world border edge placement
#294 opened by leijurv - 5
It should refuse to mine anything that's canWalkThrough
#292 opened by leijurv - 5
Automatic updates when Impact 4.5 releases
#291 opened by EvilSourcerer - 5
Don't avoid danger at the last second
#290 opened by EvilSourcerer - 1
Command to Pathfind to Surface
#289 opened by WaffleTraits - 1
.b settings Autocomplete Click Event
#288 opened by WaffleTraits - 2
Change MemoryBehavior storage
#287 opened by leijurv - 1
MemoryBehavior normalizing large chests
#286 opened by leijurv - 1
MemoryBehavior should store Ender Chest contents (by session uuid) in the CachedWorld
#285 opened by leijurv - 0
Better ways to get out of invalid situations
#284 opened by leijurv - 4
proguard doesnt get the forgegradle srg jar
#281 opened by babbaj - 1
Fire : Break Baritone
#280 opened by EvilSourcerer - 3
While standing still on a Descend while mining the blocks, the path executor overrides sprinting to true whenever possible
#279 opened by leijurv - 2
Avoid mob spawners
#278 opened by leijurv - 5
Stuck on vines and a cocoa bean..I think?
#277 opened by Slimerblue22 - 4
Stuck on glitched snow layer
#276 opened by Slimerblue22 - 4
When antiCheatCompatibility is on and you start drawing back your bow, it should pause the path
#275 opened by leijurv - 1
Reconcile playerFeet vs pathStart
#273 opened by leijurv - 5
AStarPathFinder should be able to indicate in the PathCalculationResult whether a failure was due to maxChunkBorderFetch
#271 opened by leijurv - 2
When you throw an egg while pathing, the egg flies in the path direction not the look direction
#270 opened by leijurv - 14
Possible improvement
#269 opened by 9ineOff - 7
New way to allow mining without forcing camera movement
#268 opened by EvilSourcerer - 4
Woah what happened here?
#266 opened by EvilSourcerer - 6
When mining, the view sometimes flashes backwards
#265 opened by leijurv - 3
Integrate hunger cost
#264 opened by 0-x-2-2 - 1
CachedChunk should store biome information
#263 opened by leijurv - 0
Pathing fails the first time
#262 opened by leijurv - 1
GetToBlockProcess CachedRegion scan radius
#261 opened by leijurv - 1
PathingCommand should be able to have a custom CalculationContext
#260 opened by leijurv - 12
Baritone falls into lava in Open Nether
#256 opened by EvilSourcerer - 10
Fix isFlowing check
#255 opened by leijurv - 8
Digging blocks eventually falls into lava
#254 opened by EvilSourcerer - 7
Create Highway Digger Mode
#253 opened by EvilSourcerer - 1
legitMine only considers reachable blocks, it should instead consider all visible blocks
#252 opened by leijurv - 2
Fix sprinting button
#251 opened by leijurv - 1
Very rare issue when pathing while walking and loading chunks
#250 opened by leijurv - 0
If current and next don't overlap (in positions, i.e. it's not a backtrack), just append the movements of next to current.
#249 opened by leijurv - 4
Find some way to have pruning far cached regions from ram still work with multiple bots
#248 opened by leijurv - 2
Bot does not recognize Soul Sand speed differences
#247 opened by EvilSourcerer