Issues
- 1
Add support for calculation of signature for multiple composite items
#833 opened by athrane - 0
Add particle effect when composite magic is reconfigured
#832 opened by athrane - 1
Add support of placement of composite item anywhere in the inventory
#834 opened by athrane - 1
Fix formation calculation bug in TrifurcatedProjectileFormation2
#835 opened by athrane - 1
Update composite item tooltips
#836 opened by athrane - 1
Add computation of composite length
#837 opened by athrane - 1
Add first set of composite magic
#830 opened by athrane - 1
Make composite magic item stateful for each player configuration
#831 opened by athrane - 1
Refactor OperatorEggProjectile2 to use configuration file for particles
#841 opened by athrane - 1
Add teleport projectile to composite items
#842 opened by athrane - 1
Add support for teleportation of mob when hit by teleport spell
#843 opened by athrane - 1
Add detailed composite item usage to analytics
#844 opened by athrane - 1
Refactor book of teleport to use operator framework v2
#838 opened by athrane - 1
Refactor GenericBlockSpiralFillMist to use the Sequence2 operator for collection of operators
#839 opened by athrane - 1
Fix missing wither skull item texture
#840 opened by athrane - 1
Rename random projectile formation modifier item
#848 opened by athrane - 1
Add random single projectile formation
#845 opened by athrane - 1
Add projectile formation random modifier item
#846 opened by athrane - 1
Add projectile formation "tiny noise" modifier item
#847 opened by athrane - 1
Refactor usage of get world in ports to use function references
#849 opened by athrane - 1
Modify shoot XX projectile operators to store projectiles in ports to support modifier items
#850 opened by athrane - 1
Add teleport player projectile modifier item
#851 opened by athrane - 1
Delete teleport projectile item
#852 opened by athrane - 1
Register OperatorEggProjectile2 in EntityTypeRegistryEventHandler
#853 opened by athrane - 1
Add shoot meteor projectile modifier
#854 opened by athrane - 0
projectile modifier where invoker is riding on the projectile
#855 opened by athrane - 1
Add charm projectile modifier item
#856 opened by athrane - 1
Refactor charm operator to v2 of operator framework
#857 opened by athrane - 1
Refactor book of decoy to use operator framework v2
#860 opened by athrane - 0
Clarify if AddEffectAtClient operator should be used for SpawnDecoy2
#861 opened by athrane - 1
Refactor ReceiveAggroBook to operator framework v2
#862 opened by athrane - 1
Add decoy projectile modifier item
#858 opened by athrane - 0
Add random rotation for decoy
#859 opened by athrane - 0
Consider a more elegant approach to resolution of the target entity from the ray trace port in classes ProjectileModifierEventHandler
#863 opened by athrane - 1
Invocation of book of decoy fails to shoot projectile
#864 opened by athrane - 1
Delete deprecated projectile OperatorEggProjectile
#865 opened by athrane - 0
ShootMeteor2 operator should support particle impact on the ground
#866 opened by athrane - 1
Add egg projectile
#867 opened by athrane - 1
Add dig mob hole projectile modifier
#870 opened by athrane - 1
Refactor dig mob hole book to use operator
#871 opened by athrane - 1
Add oscillating rotation 180 projectile modifier item
#872 opened by athrane - 2
Add homing projectile modifier item
#873 opened by athrane - 1
Correct AABB calculations for targeting
#874 opened by athrane - 0
Refactor target acquisition to single method
#875 opened by athrane - 1
Refactor IsWorldAtServerSide2 to implement constructor with function interfaces
#876 opened by athrane - 0
Add cascade effect to explode operator
#868 opened by athrane - 1
Remove ports as return value in operators
#869 opened by athrane - 1
Fix bug with no registration of entity types
#877 opened by athrane - 1
Add projectile entity prototype
#878 opened by athrane - 1
Make projectile modifier items robust towards illegal composite sequence
#879 opened by athrane