Batty's Coordinates Mod

Batty's Coordinates Mod

73.8k Downloads

Batty's Coordinates

Please Note: This Mod was discontinued, replaced by the Batty's Coordinates PLUS Mod. See here for the new Mod.

See your Location at a glance

The X, Y and Z coordinates that locate the player's position in the world are normally displayed on the F3 Debug screen.

This mod displays them discreetly in a corner of the main game screen, so you don't have to leave F3 open to see them.

It also indicates the direction that you are facing, in compass-direction terms.

http://www.curseforge.com/thumbman/images/63/15/600x375/2013-09-20_23.04.27.png.-m1.png http://www.curseforge.com/thumbman/images/69/531/600x375/2014-02-11_11.08.16min.png.-m1.png

Video Spotlight

A Mod Spotlight (covering all variations of my mods) by EddCase and OddyC of TheMobCave.

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Forge

If you use Minecraft Forge, be sure to check out Batty's Coordinates Mod for Forge

Bigger? Better?

If you like this mod but would like a few more features, why not check out Batty's Coordinates Mod PLUS!? - Coordinates, an inbuilt Stopwatch Timer, Biome reminder, and an indicator of how your coordinates will change when you walk.

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Controls

From version 1.7.2_2.4.0 the Controls have been completely revamped

All controls use keys from the NumPad (Be sure to have NumLock set on!)

http://media-elerium.cursecdn.com/attachments/12/37/keys-described-composite-v2.jpg

NOTE 1 Coordinates can appear:

  • Top Left
  • Top Right
  • Bottom Right

NOTE 2 All of the Control Keys are fully reconfigurable via the Options Menu in-game

NOTE 3 Screen locations and display modes are remembered when you quit Minecraft

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Custom Colours

You can customise the colours in which Batty's Coordinates appear on the screen.

This done by creating a small file called BatMod.properties in your .minecraft folder.

NOTE: Be very careful that the file is called BatMod.properties and not BatMod.properties.txt especially if using Notepad to create it!

If this file is not present, the Coordinates all appear in the default colours.

The following lines are permitted in the file:

  • Coords.shade = <true or false>
  • Coords.colours.TitleText = <colour from the list>
  • Coords.colours.PosCoordText = <colour from the list>
  • Coords.colours.NegCoordText = <colour from the list>
  • Coords.colours.CoordText = <colour from the list>
  • Coords.colours.CompassText = <colour from the list>

NOTE 1: PosCoordText and NegCoordText can be used to distinguish positive and negative coordinates from each other by giving them different colours

NOTE 2: You can still use CoordText, and this will override anything you put in PosCoordText and NegCoordText

The full list of recognised colours:

http://www.curseforge.com/media/images/68/255/Available_Colours.PNG

(*Note* that you must type all of the entries exactly as they appear here - capitals and lowercase - or they will be ignored and the default colours will be used by the game)

So, for example, if you like all-white lettering and no shaded panel, make this BatMod.properties file:

http://www.curseforge.com/media/images/68/272/BatModproperties0.PNG

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Compatibility

Batty's Coordinates mod makes changes to these Minecraft internal classes:

  • GuiIngame.class
  • Minecraft.class

It also adds its own class:

  • BattyUI.class

It will conflict with any other mods that you install which modify the same classes.

Optifine does not touch these classes, and so should be completely compatible.

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Installing

This is a very basic mod and is installed either by editing the appropriate Minecraft jar file or by using apps e.g. MagicLauncher, MultiMC

using MagicLauncher

  • Add Batty's Coordinates as an external mod to a MagicLauncher profile
  • Find the zip file that you downloaded.
  • Run as normal.

editing Minecraft.jar(1.6 onwards)

  • make a new folder in the %appdata%\.minecraft\versions\ folder
  • in this example, assume you have called this "1.7.2-Coords" (Note Minecraft does not recognise names that contain spaces)
  • copy the entire contents of the "1.7.2" folder into "1.7.2-Coords"
  • rename the 1.7.2.jar to 1.7.2-Coords.jar and 1.7.2.json to 1.7.2-Coords.json
  • open the 1.7.2-Coords.jar with an appropriate tool (e.g. WinRAR, 7-zip)
  • delete the META-INF folder (this is VERY important)
  • open the zip file that you downloaded containing my mod
  • copy all of the zip file contents
  • paste the zip file contents into the 1.7.2-Coords.jar, replacing the classes in the this jar with the equivalent classes from the zip file
  • edit the 1.7.2-Coords.json file, changing the id to "1.7.2-Coords"
  • set up a profile for this new jar using the new Minecraft Launcher
  • run Minecraft from this new profile

I made a short tutorial video to describe this process:

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