[v3.3+fabric-1.20.2] Warden shouldn't be in the Monsters Hunted tab
noawx opened this issue · 2 comments
What happened?
I opened the Monsters Hunted tab to see what I needed to kill, and saw Warden there, despite Warden not being needed for the Monsters Hunted advancement.
Steps to reproduce
- Open the Statistics menu
- Go to the "Monsters Hunted" tab
- Issue occurs
Relevant log output or crash report
No response
Other installed mods
- AppleSkin
- Armor Trim Item Fix
- Auth Me
- Better Mount HUD
- Better Ping Display
- Chat Heads
- Controlify
- DeathLog
- Elytra Trims
- EMI
- Fabric API
- Fabric Language Kotlin
- Fluid Void Fading
- Forge Config API Port
- Jade
- Journeymap
- Just Enough Items
- Just Enough Professions
- LibjF
- Litematica
- MaLiLib
- Mod Menu
- NBT Autocomplete
- Not Enough Crashes
- oωo
- Resource Pack Options
- Server Pack Unlocker
- Shulker Box Tooltip
- Simple armor hud
- Status Effect Bars
- YetAnotherConfigLib
- Zoomify
Code of Conduct
- I agree that if the issue is regarding a crash, I gave the logs and the crash report.
- I agree that I will be available later for any follow-up questions to help diagnose and resolve the issue.
My goal was to tackle this issue, but then forgot about it. My initial idea was to include some sort of indicator that certain mobs aren't required, but ran into issues when finding out that knowing whether or not a mob is "required" is not so simple, as advancement creiteria can be controlled by mods, data-packs, and other server-side code. As such, I eventually decided to display everything and just rename the tabs to avoid confusion. Maybe someday I find a way to tackle the issue, and if I do, I'll likely add an indicator showing whether or not a mob is required for the advancement. Until then, I'll have no choice but to clise this issue as "not planned".
Thanks again, and have a great day!