Bio-Organic-Tech-Magic mod which was inspired by putting concepts of Bio-Manipulation (Biomancy), Biopunk and Flesh Magic into a blender. This mod tries to be the opposite of vile things such as Necromancy and other practices related to harnessing death, instead Biomancy wants to exploit the energy of the living and create new life.
Biomancy 1.1.x
"When I bring death, the victims biomass is not wasted... just... uuh.. being repurposed and processed into something new. Eventually it will be... maybe?.. bring new life?.. No! I'm not a hypocrite trying to justify why I slaughtered hundreds for their flesh..."
Installation Requirements
General Info
Getting Started
To get started visit the Biomancy Wiki!
Recipes
Some things aren't yet balanced and require more play testing. So please leave feedback.
I recommended the use of JEI to look up recipes.
Mod Integrations
- JEI
Mod Compatibility
- Fluid Pipes from any mod (e.g. Create)
- Food from: create, createfa, rats, evilcraft, createaddition (you can add more food from other mods using a datapack)
- Sewing Kit
Datapacks and Modpacks
All recipes are data pack driven.
Visit Wiki Entry for Datapacks for more info.
Videos
Contributors
RhinoW
Selea
Translations
Chinese (zh_cn) by T-422 and SlimeSB
Bugs & Crashes
Please report any issues to the Biomancy Issue Tracker on GitHub or the bug-and-crashes channel on Discord.
Update Plans
The mod is currently being reworked and once finished the new major version will be released for 1.18.
The 1.16.5 version will only receive bugfix & minor updates.
For more elaborate information and sneak-peaks please visit the Biomancy Discord Server.