Biomancy

Biomancy

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Acid doesn't trigger GameEvent.SPLASH

kd8lvt opened this issue ยท 0 comments

commented

Please complete the following information:

  • Forge-Version: 47.2.19
  • Mod-Version: Latest dev environment (2.8.12.0)

Describe the bug
Acid doesn't trigger sculk sensors when an entity enters it. IE; GameEvent.SPLASH is not being fired.

Expected behavior
Sculk sensors should detect a GameEvent.SPLASH when an entity enters Acid.

Additional context
This occurs in an deobfuscated environment, I have not tested it in production.
I'm planning on fixing it in a moment, I'm just reporting the bug for posterity.
This may technically be a Forge bug? I'm not sure, but it feels like this should be something the FluidBlock class implements by default?