Biomancy

Biomancy

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Incompatibility with Immersive Engineering (Causes loss of items)

ArchieBeepBoop opened this issue ยท 2 comments

commented

Please complete the following information:

Describe the bug
Attempting to put something such as a Sharp Fang in the crafting grid causes destructive errors that can delete everything that has been placed in the crafting grid when Immersive Engineering is installed.

I found out about this while working on a custom modpack that has both of these mods then attempting to craft a Primordial Cradle. Placing the sharp fang always causes the craft to fail and the items involved to be lost, with a java.lang.NullPointerException (Details in the included log, look at line 250)

This can also lead to behaviors such as bricking chests and backpacks among other items that have embedded crafting grids in them, making it so they are unusable.

Expected behavior
The ability to put the sharp fang in the grid.

Steps to reproduce

  1. Run a 1.19.2 modpack with the latest version of Immersive Engineering and Biomancy. For convenience, grab JEI.
  2. Spawn Sharp Fangs from Biomancy and try to put them in a crafting grid, following the pattern for an item like the Primordial Cradle for example.
  3. Observe as the crafting process crashes.

Additional context
I'm cross referencing this issue report with BluSunrize/ImmersiveEngineering#5528

commented

I know of this issue, Immersive Engineering version 1.19.2-9.1.0-156 is causing this. You have to downgrade your version or wait for an update from them,

commented

Gotcha, they marked it as fixed on their end too, it will be up in their next update. Thanks!