Biome Improvement (Mindthemood's Pile of Rocks)

Biome Improvement (Mindthemood's Pile of Rocks)

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The mod functions by having Mindthemoods himself run around placing biome features while you're not looking.

Especially in Java Edition, biomes can seem a little barren. Forests have trees, occasional flower patches, and little else. Plains have a similar lack of variety. This (relatively simple) mod aims to change all that, by adding a variety of new details to various environments, while only adding a single new block to the game. Overall, it is intended to be an extremely vanilla-friendly way of improving existing biomes without adding an excess of new features; expect to see plenty of stumps, new and fallen tree variants, and quite a lot of rocks.

Raid Spider Nests for some half-decent prizes in Dark Forests, and be on the look out for Large Bee Nests in plains, birch forests, and flower forests- these structures always contain a rare, Royal Honey block; which grants absorption in increasing duration and potency based on nearby flowering blocks and beehive blocks. Royal Honey cannot be collected when broken, so be sure to plan your operations accordingly. When maxed out, a Royal Honey can grant fourteen minutes of doubled health, for those patient enough to locate and tend a hive.

CHANGELOG

Nests are the largest variety of features added by the mod. (They’re still rarely larger than a regular dungeon.) 

  • Spider Nests can be found mostly buried in dark forests, and feature, (you guessed it), spiders, as well as a small bit of pilfered loot if you’re willing to fend them off. 
  • Bee Nests, on the other hand, are a larger, rarer variety of hive that can be found partly buried in birch forests, plains, and most commonly in flower forests. (They’re fairly rare.) Each Nest contains the single new block added by the mod, and let me just say, it’s pretty interesting as far as blocks go…

Royal Honey is a fairly rare new block, and a  variant of regular honey. Only one can be found in each Bee Nest, making the stuff a bit of a hot commodity. It can be broken, but cannot be picked up or moved.

  • Standing on royal honey gradually grants a long lasting absorption effect to the player. The duration of the effect ranges from four to fourteen minutes, and is based on the number of beehives or nests within a 5*5 cube around the block. The potency of the effect ranges from two to ten absorption hearts, and is based on the number of flowers or flowering blocks nearby. 
  •  If you’re patient, careful, and willing to tend quite a lot of flowers, you can double your health bar for a solid fourteen minutes using maxed out Royal Honey- however, since it can only be found in the nests, you’ll have to plan your operations accordingly!

Forests can now feature the following:

  • Small patches of podzol, coarse dirt, and (more rarely), rooted dirt.
  • Oak Stumps and fallen Oak Logs; and rarer mushroom variants of each.
  • Occasional ferns, and (slightly) more short grass.
  • Single Granite and Stone blocks can be found scattered on slopes.
  • Larger Rocks made of Granite, Stone, and bits of Copper Ore can be found throughout.
  • Special ‘Old’ variants of normal and fancy oak trees, featuring vines and mushrooms adorning them.

Birch Forests can now feature the following:

  • Various Birch Stumps and Fallen Birch Logs; with rarer Glow-Lichen variants. (These are more common in old growth forests.)
  • More flowers, (specifically Azure Bluelets, Alliums, and Lilies).
  • Occasional patches of Lilacs and Peonies with coarse dirt beneath them.
  • Single Stone and Andesite blocks scattered on slopes.
  • Occasional stone and andesite rocks, with larger glow-lichen variants unique to old-growth birch forests.
  • Patches of Gravel and (more rarely), rooted dirt throughout.

Spruce Forests can now feature the following:

  • Various Spruce Stumps and Fallen Spruce Logs; with rarer variants adorned with moss and mushrooms.
  • Single Mossy Cobblestone blocks scattered on slopes.
  • Smaller Mossy Cobblestone rocks in regular Spruce Forests.
  • Occasional patches of younger Sweet Berry bushes in all Spruce Biomes. 
  • Large Stumps and Large Fallen Logs (2*2), in both variants of Old-growth Taiga.
  • Small patches of Podzol, as well as Moss Carpets and Mushrooms in all varieties of spruce forests.
  • Smaller Spruce Shrubs in both variants of Old-growth Taiga.

Dark Forests can now feature the following:

  • Patches of mycelium and fungus can be found scattered throughout, as can smaller mushroom trees.
  • Deepslate and Tuff rocks and boulders can be found throughout the biome, and can generate infested with Silverfish. (Just in case building here wasn’t enough of a nuisance.)
  • Giant Dark Oak Stumps and a Giant variant of Dark Oak trees can generate, featuring an enormous double canopy, mushrooms, and cobwebs. (Perfect for a treehouse, if you’re especially daring.)

Oceans can now feature the following:

  • Small bits of prismarine can be found in nearly any body of water, with larger patches and rocks being unique to regular oceans. In deep oceans, boulders with prismarine and sea lanterns can generate.
  • Lukewarm oceans feature patches of moss, and rocks/boulders made from sand and smooth sandstone.
  • Cold oceans feature spikey, stoney boulders, and occasional small bits of packed ice.
  • Frozen oceans and rivers feature patches and spikes of packed and regular ice.

Deserts can now feature the following:

  • Occasional smooth-sandstone and sandy rocks. 

Savannahs & Mesas can now feature the following:

  • Infrequent Acacia Stumps
  • Rare larger Acacia trees (Only in Savannahs)
  • Grassy, striped Terracotta Boulders

Mushroom Isles can now feature the following:

  • Smaller patches of mushrooms and mushroom blocks
  • Small mushrooms and small Mushroom Trees
  • Rarer giant variants of both Mushroom Trees
  • Large patches of Coarse Dirt

Caves can now feature the following:

  • Medium Patches of Dripstone and Pointed Dripstone on the floors and ceilings of regular caves.
  • Rare mushrooms and mushroom/mycelium patches.
  • Fairly common patches of Cobwebs
  • Small Azalea Bushes (In and around Lush Caves)
  • Patches of Moss surrounding Shroomlights (In and around Lush Caves)
  • Smaller Geodes can be found underground with a block or two of amethyst or budding amethyst inside.

Cold Biomes, (Including the Grove, Tundra, and Snowy Taiga), now feature:

  • Ice and Packed Ice rocks and boulders.
  • Snowy Spruce Stumps & Shrubs 

The Nether now boasts the following:

  • A couple additional bone fragments in Soul Sand Valleys
  • Occasional Wither Roses on Soul Sand or Soil
  • Patches of spikey Basalt and Blackstone rocks in the lower parts of the Nether.
  • Small Nether Geodes, made from Smooth Basalt and Blackstone, with Quartz and Smooth Quartz blocks inside. 
  • Occasional Mushroom and Mycelium patches- (the only way of obtaining naturally generated dirt in the Nether.)

STRATEGY

  • Nests are relatively easy to raid, especially as they can be lit up simply by removing any canopy above them- better yet, the spiders can have a tricky time actually getting out. However, do not fall into one blindly, especially in the middle of the night, when they're more of an issue. Bear in mind that these are relatively common, and are more of a nuisance to remove than anything else, as they're liable to just keep accumulating spiders if you don't keep moving. ...However, all those spawners may prove a welcome reward, if you're willing to go through the trouble of clearing them.
  • Flowering Azalea blocks are the best way to boost Royal Honey as they can be placed anywhere, unlike regular flowers. (Apple Blossoms will also work if you've got Cooking with Mindthemoods installed.) Keep in mind that while it takes a fair bit of flowering blocks to increase the level of absorption, every beehive you place will give an additional thirty seconds of absorption; up to fourteen minutes, making them a bit more helpful. ...Also, try to be careful, as the block itself isn't too hard to break by accident, inflicting a nasty poison effect.
  • If it's Wood Blocks (instead of logs) you're after, a lot of the larger trees utilize them for their roots and branches. Similarly, rooted dirt, prismarine, and glow lichen can all be obtained a bit more easily in small quantities thanks to certain new biome features.
  • Lastly, if you really need dirt in the Nether for some reason, mushroom patches provide a renewable, (albeit fairly rare) source.

TECHNICAL

  • Technically, the bit about not adding any blocks isn’t entirely true. Mushrooms have weird light requirements, and would often break if a structure involving them generated without the proper light conditions. As such, many structures use a ‘fake’ mushroom block that resembles a regular one, without any light requirements. (They’re otherwise identical, dropping normal mushrooms when broken.) However, if you’re using resource packs, (Stay True, for example, adds improved, variated versions of fungi), this could be a bit annoying. Once again, if there’s sufficient, (or any) demand, I can release another version without this ‘feature.’

Predictably, there are a couple known issues so far that don’t have an especially easy solution. They are as follows:

  • Rarely, small mushroom and moss patches can generate on slopes in spruce forests with a single block of air beneath them. (Short of writing a very specific generation condition for all 15 different variants, this will happen on rare occasions.)
    • The Stone components of certain rock structures can be replaced with ores or other rock types (and occasionally dirt) if a vein of said material generates directly below it. (I haven’t really had issues with this, and it actually adds a bit more variation to existing rocks.)
    • Custom biome features can spill slightly into other biomes- personally, I consider this more of an ‘unexpected feature’ than a problem. However, for certain features, I’ve added more specific base requirments. (Such as sand rocks in deserts, and stony rocks on stone; or water features requiring… water. In addition to biome requirements.)
    • Lush Cave features, (specifically the small Azalea bushes), can on rare occasions generate with some air beneath them if they generate on a very steep slope. (This could be fixed pretty easily, but I’ve only every seen it happen once after multiple hours of testing. May still get to it later.)
    • Some structures, (Such as the large dark oak trees, snowy shrubs, and tall birch trees) could use a couple more variants. Again, not a large issue, (and my playtester didn’t notice it), but I might still add a couple more anyways.
    • Old Oak trees with hanging vines can very rarely generate intersecting with another structure in such a way that it leaves a single floating vine block.

ACHIVEMENTS

Genuine Royalty ~ Get the full ten heart boost from a block of royal honey. 

HIGHLIGHTS

  • The Forest is and remains my favorite biome to have worked on, at least in part because it was the first biome I tackled, and in no small measure thanks to the fact that it really needed improving. Really, I just like how it turned out in general, And could now conceive of actually enjoying exploring such a common biome.
  • The Mushroom Fields, oddly enough, were by far the most time consuming biome. Despite the fact that I have yet to actually find one more than once in survival Minecraft, I really like the concept, and spent far too much time finnicking over the generation to get it just right- not to mention making more variants of the Giant Mushroom Trees than any of the more common ones players might encounter. ...That being said, I think it paid off. I can at least hope the Mooshrooms appreciate my efforts, if no one else.
  • ...And last but certainly least, the Cave Features were the most frustrating part of the whole endeavour- when Minecraft tries to place structures underground, it randomly selects from any block in the chunk, meaning you have to make dozens of duplicates of a structure to give it even a small chance of finding the right generation conditions. What's more, the Lush caves gave me no end to grief. ...Still, I think the caves are at least passably better, if not nearly as fantastic as I would have hoped.