Blood Magic

Blood Magic

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avoid using player's display name for soul networks?

zlainsama opened this issue ยท 5 comments

commented

as they are supposed to be changeable
and they might conflict with other mapdata

commented

building a cache for offline players is not difficult
and implement a way to follow overworld load and save is not difficult either

commented

I'm not seeing the issue as it currently stands. Saying something is "not difficult" is implying that the codee (that is me) is an idiot.

I am already working on an interface with the UUID of the player to save it instead of the username. That said, because the names are currently not changeable it is not a complete priority. Also the data is saved in a unique location, so data from other parties should not be able to mix anyway.

commented

sorry, i didn't mean that (english isnt my language). just saying you could done better.

that should be good. nice work

commented

btw , the possible chance is that, if a player named like 'Mineshaft' using a orb, that will try to access the soul network, then, it will crash as its already an instance there and you cant cast it to your desire.

commented

also, i thought i know some mods provide some ways to change displayname, i cant remember them though