Blood Magic

Blood Magic

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[Suggestion] Default meteor config

KaseiFR opened this issue ยท 1 comments

commented

Hi!

I have two issues with the current default meteor config (which is the one use by most modpacks):

  • the diamond meteor spawns full diamond blocks (not ore, blocks), which I think is overpowered (yes, the ritual is lategame, but the rest of the mods feels more balanced). Also, it is not picked up by the Magnetism ritual.
  • the sum of each component for both the iron and the diamond meteors is higher than the maximum weight of the meteor, which, if I understand the algorithm correctly, reduce the probably of spawning component at the end of the list. For example the sum of the iron meteor is 1080 for a max of 1000, which means the effective weight of redstone ore is 20 instead of 100.

I would suggest removing the diamond blocks (it was coal before), and modifying the weight of the meteors (or remove the max weight completely and compute it dynamically).

I tried to avoid most common automated oregen in my last Beyond play, so I thank you for the Falling Tower ritual ! As a side note, I wish there were a way to remove the filling stone in meteors (either a new ritual, or extend the crusher, or make Corrosive Will prevent 100% of stone instead of 50%).

commented

Yeah, that diamond block thing is a glitch - must have been left over from testing.