Blood Magic

Blood Magic

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Lava Crystal Consumed (1.11)

BaronMalkar opened this issue ยท 7 comments

commented

Issue Description:

Lava Crystal gets consumed as a 200 tick fuel source while using BloodMagic-1.11-2.1.11-80

What you expected to happen:

Lava Crystal should persist between smelting operations.

Steps to reproduce:

  1. Insert Lava Crystal into furnace
  2. ???
  3. Don't profit

Possible solution

I am pretty sure it will work if you change line 37 of ItemLavaCrystal.java from
copiedStack.setCount(1);
to
copiedStack.stackSize = 1;


Affected Versions (Do not use "latest"):

  • BloodMagic: 1.11-2.1.11-80
  • Minecraft: 1.11.2
  • Forge: 13.20.1.2393
commented

This is fixed by 441e7b8 for 1.12.

commented

Your solution is literally the exact same thing and also not possible in 1.11.

I am almost certain I have seen people use the lava crystal just fine. Can you reproduce this with just Blood Magic?

commented

I was able to reproduce with only Blood Magic, Forge, and Guide-API in a pack I just threw together on the twitch launcher. I even tried updating forge to 13.20.1.2425 in case it was forge somehow.

commented

I am having the same issue in my pack. (Also 1.11.2)

@BaronMalkar: Could you give me your mod list, and we can compare them to narrow down what sorts of cross-mod interactions might be causing it?

I'm trying to think of what mods I have that might be affecting vanilla furnace behavior, and not coming up with any. But I have to imagine it's some sort of cross-mod conflict, because if this happened solely with Vanilla+Blood Magic, you'd think one of the devs would have noticed by now.

commented

NVM, I just noticed that you said it was an issue even with only Blood Magic, Forge, and Guide API. Strange indeed.

commented

You do have blood in your blood network, right? And are you on server or single player client?

commented

Yep have plenty of blood, though even if I didn't the crystal shouldn't be consumed.