Blood Magic

Blood Magic

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Sigil of Lava/Water/Void Not Null-Checking Tile Entities

ChloeDawn opened this issue ยท 1 comments

commented

The sigil interaction code does not null check the tile entity before querying capabilities. This does not crash the game but will produce a NullPointerException stacktrace, as seen here.

Relevant code can be found at ItemSigilLava.java#L83, ItemSigilWater.java#L76, and ItemSigilVoid.java#L89.

Blood Magic version: 1.12.2-2.2.6-89
Forge version: 1.12.2-14.23.2.2618

commented

This issue has absolutely nothing to do with dupes.