Sigil of Lava/Water/Void Not Null-Checking Tile Entities
ChloeDawn opened this issue ยท 1 comments
The sigil interaction code does not null check the tile entity before querying capabilities. This does not crash the game but will produce a NullPointerException stacktrace, as seen here.
Relevant code can be found at ItemSigilLava.java#L83, ItemSigilWater.java#L76, and ItemSigilVoid.java#L89.
Blood Magic version: 1.12.2-2.2.6-89
Forge version: 1.12.2-14.23.2.2618