Alchemy array arrow turret causing server crash
Landstryder opened this issue ยท 4 comments
Issue Description:
Set up some archery turrets on the server I'm playing, they seemed fine for a while but now they are causing a crash on server startup
What happens:
-- Head --
Thread: Server thread
Stacktrace:
at WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectArrowTurret.getPitchYaw(AlchemyArrayEffec$
at WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectArrowTurret.update(AlchemyArrayEffectArro$
at WayofTime.bloodmagic.tile.TileAlchemyArray.attemptCraft(TileAlchemyArray.java:176)
at WayofTime.bloodmagic.tile.TileAlchemyArray.func_73660_a(TileAlchemyArray.java:102)
-- Block entity being ticked --
Details:
Name: bloodmagic:alchemy_array // WayofTime.bloodmagic.tile.TileAlchemyArray
Block type: ID #472 (tile.bloodmagic.alchemyArray // WayofTime.bloodmagic.block.BlockAlchemyArra$
Block data value: 0 / 0x0 / 0b0000
Block location: World: (169,78,1095), Chunk: (at 9,4,7 in 10,68; contains blocks 160,0,1088 to 1$
Actual block type: ID #472 (tile.bloodmagic.alchemyArray // WayofTime.bloodmagic.block.BlockAlch$
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1832)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
What you expected to happen:
start normaly
Steps to reproduce:
- Place alchemy array and add bow and arrow to it
- restart server
Affected Versions (Do not use "latest"):
- BloodMagic: 2.2.8-92
- Minecraft: 1.12.2
- Forge: 124.23.2.2623
yea sorry about the truncate... it was posted to me that way from the admin, all I had to go on. Had to MCedit the region file to remove them to get the server started again
I've received a report on this bug: EnigmaticaModpacks/Enigmatica2Expert#1746
Crash: https://pastebin.com/gvEC9Yqj
Versions
- BloodMagic-1.12.2-2.4.3-105
- Forge-1.12.2-14.23.5.2847