(1.12.2) Alchemy Arrays for Crafting Showing Incorrect Texture
TechnoMysterio opened this issue ยท 1 comments
Description:
When using Alchemy Arrays for general crafting, the texture of the array doesn't change from the generic one into the appropriate one until you put the final item into it. This is minor, but it may be annoying for people who want to use the arrays for decoration.
Steps to reproduce:
- Place array on ground
- Use a reagent that is used only for crafting a specific sigil
- The texture of the array shouldn't change until you put the final item in, where it begins crafting
Affected Versions (Do not use "latest"):
- BloodMagic: 2.2.12-97
- Minecraft: 1.12.2
- Forge: 14.23.3.2691