Blood Magic

Blood Magic

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(1.12.2) Alchemy Arrays for Crafting Showing Incorrect Texture

TechnoMysterio opened this issue ยท 1 comments

commented

Description:
When using Alchemy Arrays for general crafting, the texture of the array doesn't change from the generic one into the appropriate one until you put the final item into it. This is minor, but it may be annoying for people who want to use the arrays for decoration.

Steps to reproduce:

  1. Place array on ground
  2. Use a reagent that is used only for crafting a specific sigil
  3. The texture of the array shouldn't change until you put the final item in, where it begins crafting

Affected Versions (Do not use "latest"):

  • BloodMagic: 2.2.12-97
  • Minecraft: 1.12.2
  • Forge: 14.23.3.2691
commented

Needs to be investigated.