Blood Magic

Blood Magic

90M Downloads

Server cash when starting the server

Rivers672 opened this issue ยท 1 comments

commented

Issue Description:

Note: If this bug occurs in a modpack, please report this to the modpack author. Otherwise, delete this line and add your description here. If this is a feature request, this template does not apply to you. Just delete everything.

What happens:

---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 5/17/18 5:24 PM
Description: Exception in server tick loop

Missing Mods:
unknown : need any: have missing

Missing Mods:
unknown : need [1.5.2,): have missing

net.minecraftforge.fml.common.MultipleModsErrored
at net.minecraftforge.fml.common.Loader.sortModList(Loader.java:298)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:570)
at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:97)
at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:332)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:125)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at java.lang.Thread.run(Unknown Source)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 601939584 bytes (574 MB) / 727187456 bytes (693 MB) up to 2852126720 bytes (2720 MB)
JVM Flags: 0 total;
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.42 Powered by Forge 14.23.3.2691 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

| State | ID         | Version          | Source                                  | Signature                                |
|:----- |:---------- |:---------------- |:--------------------------------------- |:---------------------------------------- |
| U     | minecraft  | 1.12.2           | minecraft.jar                           | None                                     |
| U     | mcp        | 9.42             | minecraft.jar                           | None                                     |
| U     | FML        | 8.0.99.99        | forge-1.12.2-14.23.3.2691-universal.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| U     | forge      | 14.23.3.2691     | forge-1.12.2-14.23.3.2691-universal.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| U     | bloodmagic | 1.12.2-2.2.12-97 | BloodMagic-1.12.2-2.2.12-97.jar         | None                                     |
| U     | thaumcraft | 6.1.BETA13       | Thaumcraft-1.12.2-6.1.BETA13.jar        | None                                     |

Loaded coremods (and transformers): 
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)

What you expected to happen:

For it to work

Steps to reproduce:

...


Affected Versions (Do not use "latest"):

  • BloodMagic:
  • Minecraft:
  • Forge:
commented

Blood Magic depends on GuideAPI.