Blood Magic

Blood Magic

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[1.12.2] Fatal Crash on Teleportion: CAUSES WORLD CORRUPTION!!!!!!

KittenKoder opened this issue ยท 1 comments

commented

Issue Description:

Teleportation tile causes fatal multiplayer crash.

What happens:

The server crashes when the tile updates. ALSO CAUSES WORLD CORRUPTION!!!!!!

java.lang.NullPointerException: Ticking block entity at WayofTime.bloodmagic.core.data.SoulNetwork.syphonAndDamage(SoulNetwork.java:97) at WayofTime.bloodmagic.core.data.SoulNetwork.syphonAndDamage(SoulNetwork.java:119) at WayofTime.bloodmagic.tile.TileTeleposer.initiateTeleport(TileTeleposer.java:78) at WayofTime.bloodmagic.tile.TileTeleposer.func_73660_a(TileTeleposer.java:54) at net.minecraft.world.World.func_72939_s(World.java:1832) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:396) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:748)

What you expected to happen:

Not to crash.

Steps to reproduce:

  1. Teleport with blood network.
  2. Repeat.
  3. Repeat.
    ...
    ?. Crash

Affected Versions (Do not use "latest"):

  • BloodMagic: 2.3.1-99
  • Minecraft: 1.12.2
  • Forge: 2705
commented

Should be fixed by #1414