Blood Magic

Blood Magic

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Saplings are unaffected by ritual of the green grove in 1.12 blood magic.

Castone22 opened this issue ยท 4 comments

commented

Issue Description:

Saplings seem unaffected by ritual of the green grove in 1.12 blood magic.

What happens:

Placed ritual of the filler, timberman, green grove and zephyr to make a blood magic tree farm, found the tree growth seems to be unaffected by green grove.

Steps to reproduce:

  1. Create a green grove ritual
  2. use a tinkerer to highlight the area that will contain saplings.
  3. Place a sapling
  4. Wait...

Affected Versions (Do not use "latest"):

  • BloodMagic: BloodMagic-1.12.2-2.2.12-97
  • Minecraft: 1.12.2
  • Forge: 14.23.4.2749
commented

I just checked and it works. The "problem" is that we're calling the saplings updateTick method which does a light check as well as it's own random chance check, so it doesn't seem to do anything.

commented

Maybe add those green bonemeal particles when it's successful?
Do Saplings even have grow stages?

commented

They have an age property that is ticked up. when it gets ticked up by the ritual, particles will appear.

commented

Okay, i think i figured out why it seemed nothing was happening, it looks like larger tree patterns can take a lot longer to grow sometimes (like a 4x4 or 3x1 spruce)

In short, user error.