Request: Nocturnal Prowess shouldn't flicker Night Vision continuously.
MentalMouse opened this issue ยท 11 comments
The Noctournal Prowess seems to flick Night vision on and off immediately when you go into lighter or darker areas. That means that when exploring unevenly lit areas, it flickers on and off without notice. As in you're bumming through the caves, get close to a lava flow, and suddenly you can't see anything in the side passages. It should really give at least 30 to 60 seconds of time, and only check for a refresh at 6 seconds left (that is, just before it would start to flash).
As Nocturnal Prowess only improves the abilities of your organism to get used to dark areas and use it to your advantage and is not inherently magic, it is not a simple "I can see everything"-switch.
Getting close to a light source makes your eyes accustomed to light again which reduces your abilities to see in absolute darkness.
Which is a perfectly good Watsonian explanation, but does not address the Doylist problem of flickering night-vision being a PITA.
Got another reason: Nocturnal Prowess doesn't only give you NV but increased damage.
The instant switch between NV and no NV makes it very clear whether you're affected by the bonus melee damage or not.
I actually considered making a PR after I thought about what you said for a while but then remembered that it's preferable to know when you're not dealing more damage anymore.
Ah well, it happens. I see many commits for fixing various bugs; I do hope you're planning a bugfix release soon. (You're still doing better than Minecraft Comes Alive. ;) )
Oh, it's not a matter of competition, so much as putting your troubles into perspective. You have a handful of outstanding bugs in individual features; the only one that's actually made trouble for me is the Call of the Zephyr failures. In contrast, MCA at the moment is more like "what isn't broken?" Not everyone seems to get all the bugs, but the reports cover most of the mod's basic features.
Yes. A daylight sky visible directly above. Except there's a logic error which is why Solar Powered is active even if it shouldn't be.
I remember MCA 1.8.9; you could use an enchanting table to duplicate the crystal ball infinitely, and then you could use some of the building options in the menu to delete bedrock at the bottom of the world or in the nether.