Blood Magic

Blood Magic

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Ritual of Grounding

keraldi opened this issue ยท 0 comments

commented

Discord discussion

2018-12-31 UTC +1

[7:03 PM] TehNut: @WayofTime AEon has suggested a ritual that applies a negative vertical velocity to entities and is too scared to ping you asking if he should make a PR adding it
[7:04 PM] WayofTime: I think there's a ritual that has a Demon Will augment that gives Heavy Heart IIRC
[7:04 PM] WayofTime: If not you can make it a dedicated ritual, sure

Fuction

A Ritual that applies negative velocity to "ground" airbound entities

Applicable for

Grounding:
Bats, flying/jumping/falling players or entities(ignores creative mode), Ender Dragon, Wither (etc.) (config for exceptions?)

Will Augment propositions/examples

Destructive/Corrosive: Increased fall damage (would be Heavy Heart debuff)
Corrosive/Steadfast: Suspension (floating without upward/downward movement)
Vengeful: +(1*normal_falling_speed) if used with Top2, else immediate grounding

Will combinations from proposal (proposal/example)

All 3: normal falling, increased fall damage
Top2+3: normal falling, no effect
Top1+3: immediate grounding, (currentEntityHeight - groundHeight)*2 + 50 fall height
Top1+2: (?) no idea/would do nothing as floating entities cannot fall and therefore not take fall damage
Top1: double fall height
Top2: suspend
Top3: immediate grounding
None: -5Y velocity?