Blood Magic

Blood Magic

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Alchemy Table recipes wrong

Jay9519 opened this issue ยท 4 comments

commented

Issue Description:

trying to make a deaf potion with duration of 2mins

What happens:

put a slime block in the alchemy table with a potion flask and it makes a bounce potion instead

What you expected to happen:

put a slime block in the alchemy table with a potion flask and it should make a deaf potion of 2mins

Steps to reproduce:

  1. Use an alchemy table
  2. Insert a slime block and a potion flask
  3. Get a bounce potion instead of a deaf potion
    ...

Affected Versions (Do not use "latest"):

  • BloodMagic: 1.12.2-2.4.1-103
  • Minecraft: 1.12.2
  • Forge: 1.12.2-14.23.5.2837
commented

Yes, that's what it makes.

addPotionRecipe(1000, 1, new ItemStack(Blocks.SLIME_BLOCK), new PotionEffect(RegistrarBloodMagic.BOUNCE, 2 * 60 * 20));

Deafness is beetroot

addPotionRecipe(1000, 1, new ItemStack(Items.BEETROOT), new PotionEffect(RegistrarBloodMagic.DEAFNESS, 450));

commented

yeah but using beetroot for the deaf potion only makes a 22sec one not 2min?

commented

deaf

commented

beetroot