Using Autonomous Activator in TE with Blood Orb
edwardchenchen opened this issue ยท 2 comments
To clarify, this is probably caused by Thermal Expansion's fakeplayer. FakePlayers can't take damage and therefore can produce infinite LP. From a quick look at the code, I believe this could be fixed with an instanceof check in the onItemRightClick() method of EnergyBattery.