Server crash onLivingUpdate with Animania Entities
Draxhax opened this issue ยท 2 comments
Issue Description:
This is in the Dungeons, Dragons and Space Shuttles modpack, which I have reported to them.
Freebi85/Dungeons-Dragons-Space-Shuttles#405 (comment)
Given the nature of the crash, I am also reporting this here. Looking through the code, this is something that can be prevented by doing null checks on blood magic's end.
What happens:
Server crashes with a null pointer exception at this point in the stack trace:
WayofTime.bloodmagic.util.handler.event.GenericHandler.onLivingUpdate(GenericHandler.java:253)
So far, the crash logs we have point specifically to animania animals.
What you expected to happen:
Not crash due to null pointer exceptions
Steps to reproduce:
Steps to reproduce are unknown. The crash seems to be quite random and we're not aware of anyone being in blood magic yet. Given what I can see in the stacktrace, it doesn't look like a player actually has to do anything to trigger it.
Affected Versions (Do not use "latest"):
- BloodMagic: BloodMagic-1.12.2-2.4.2-104
- Minecraft: 1.12.2
- Forge: 14.23.5.2836
- Animania: animania-1.12.2-1.7.2
- Modpack: Dungeons, Dragons and Space Shuttles v6.2