Blood Magic

Blood Magic

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Server crash onLivingUpdate with Animania Entities

Draxhax opened this issue ยท 2 comments

commented

Issue Description:

This is in the Dungeons, Dragons and Space Shuttles modpack, which I have reported to them.

Freebi85/Dungeons-Dragons-Space-Shuttles#405 (comment)

Given the nature of the crash, I am also reporting this here. Looking through the code, this is something that can be prevented by doing null checks on blood magic's end.

What happens:

Server crashes with a null pointer exception at this point in the stack trace:

WayofTime.bloodmagic.util.handler.event.GenericHandler.onLivingUpdate(GenericHandler.java:253)

So far, the crash logs we have point specifically to animania animals.

What you expected to happen:

Not crash due to null pointer exceptions

Steps to reproduce:

Steps to reproduce are unknown. The crash seems to be quite random and we're not aware of anyone being in blood magic yet. Given what I can see in the stacktrace, it doesn't look like a player actually has to do anything to trigger it.


Affected Versions (Do not use "latest"):

  • BloodMagic: BloodMagic-1.12.2-2.4.2-104
  • Minecraft: 1.12.2
  • Forge: 14.23.5.2836
  • Animania: animania-1.12.2-1.7.2
  • Modpack: Dungeons, Dragons and Space Shuttles v6.2
commented
commented

Thanks! :-)

I tried looking for a previously reported issue, but my search didn't return that result.