Crash on server load after the "ritual of speed"
Robertof opened this issue · 6 comments
Hello,
an user in my server was performing the ritual of speed of Blood Magic, and it worked for him. At night time (there were some mobs in the ritual area) I flew (at a pretty high speed) to the area where the ritual has been performed, then I was launched at a pretty high speed (which is part of the ritual I think) and the server crashed. I have no idea of what happened, I wasn't even aware that there were Blood Magic blocks over there. The server is now crashing at the startup with the same error.
Here's the crashlog:
https://gist.github.com/Robertof/8441a4e56cabaadbebf0
I'm using the Direwolf20 pack (version 1.0.2), which uses Forge v10.13.2.1231.
Thanks!
It looks like you fixed it since this commit, so I guess it's time to manually update Blood Magic!
(btw - using gradlew setupCIWorkspace build
does not work with the latest commit, apparently some javadoc is broken, like in this file)
@Robertof There are no issues building as of the latest commit.
http://puu.sh/djPE8/4a3eebd18e.png
Those are warnings, not errors. You can ignore them.
Then try setupDevWorkspace or setupDecompWorkspace
Am 06.12.2014 um 23:28 schrieb Roberto Frenna [email protected]:
Using gradlew setupCIWorkspace build yields this:
—
Reply to this email directly or view it on GitHub.
Well, it doesn't work with setupDecompWorkspace too (though this error is a little stranger):
By the way - the error reported by javadoc is right. The javadoc of this function looks wrong, there isn't a parameter named "damageToBeDone", and this is why javadoc is complaining.