Blood Magic

Blood Magic

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Alchemy Array not working

OverXelis opened this issue ยท 7 comments

commented

Issue Description: Alchemy Array not spinning / functioning after placing materials into it

(I am playing this in direwolf20's most recent modpack, it says that it has the 16.3 blood magic mod in it, I'm not sure if I should still post this here)

What happens: After placing an alchemy array on the ground, I then place Reagent (bow) and Catalyst (arrow) into the array. Neither of these actions cause the array to spin or move at all, as they did when making the divination sigil.

I've also tried to make the skeleton turret array (arrow / feather) and it yields the same results.

What you expected to happen: After placing the bow into the array, it would change to a more intricate design, then after placing the arrow, it would spin and activate.

Steps to reproduce:

  1. Place Array
  2. Place Reagent
    ...

Affected Versions (Do not use "latest"):

  • BloodMagic: 1.16.3-3.0.2-7
  • Minecraft: 1.16.4
  • Forge:
commented

The 1.16.4 port is not fully complete. Stuff is being actively worked on, including the arrays.

commented

That makes sense, thank you for the full sentence response,.. I'll wait until the port is complete, great mod played it years ago, appreciate your hard work.

commented

Not implemented

commented

What does this mean??

commented

It no worky intentionally

commented

The array is intentionally not working??
Im sorry, I'm confused.

commented

It no worky intentionally

Is the mod intentionally not working? If that's what you're saying then should I just not play the mod? If half of it is not going to work, then I should just wait to play it?