Blood Magic

Blood Magic

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Upgrade Tomes not respecting Living Armour Points Cap

wrincewind opened this issue ยท 1 comments

commented

Issue Description:

When adding upgrade tomes to living armour, it is possible to 'overlevel' your armour by applying a high-tier enchant last.

What happens:

When you are nearly capped on your living armour (e.g. 275/300 points) and you right-click a high tier tome, it applys it to your character regardless of cost. (I added Tough Palms v and am now at 340/300 points)

any additional tomes applied ARE VOIDED AND ARE NOT ADDED TO THE ARMOUR. (Tested with Pincushion 1)

What you expected to happen:

some sort of error message, e.g. 'there is no room for this upgrade on your armour!' and the tome to not be consumed

Steps to reproduce:

  1. make a set of living armour
  2. (possibly?) upgrade it via the ritual of living evolution
  3. level it up a fair bit (i have Strong Legs vi, Dwarvern might IV, Tough Palms V, Quick Feet VI, Soft Fall IV, Healthy VI, and Gift of Ignis V)
  4. remove all upgrades with the upgrade-removal ritual
  5. apply some upgrades and level them up further until there is no room on the armour for more upgrades
  6. apply the last upgrade.

Affected Versions (Do not use "latest"):

  • BloodMagic: 3.0.3-8
  • Minecraft: 1.16.4
  • Forge: 35.1.13
commented

I am like 99% certain we fixed this.