Blood Magic

Blood Magic

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Server Crash - Ticking Entity

Yourname942 opened this issue ยท 5 comments

commented

What happens:

The server crashed and now I am unable to join, as it keeps crashing due to a ticking entity error.

What you expected to happen:

I expect blood magic to not cause issues and not cause crashes.

Steps to reproduce:

  1. join world
  2. explore a bit
  3. it crashes (I think it is a random chance of happening)
    ...

Affected Versions (Do not use "latest"):

  • BloodMagic: 1.16.4-3.1.0-15
  • Minecraft: 1.16.5
  • Forge: 36.0.22

crash log:
https://gist.github.com/Yourname942/8c0fc1b0262171dc3f1ea10fa8ae2a8b
latest log:
https://gist.github.com/Yourname942/4ae797c636f0277682caf042e20f148d

commented

Sorry I don't know how I missed adding it:
I am using Bloodmagic: 1.16.4-3.1.0-15.
It seems to happen when I explore the world rather than stay in one area (as it has a higher chance to occur from chunks loading mobs) The server is consistently crashing when I try to join in the world (even after setting this to true: world's forge file)

[server]
	#Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
	removeErroringEntities = true
commented

just to check, what version of Blood Magic are you using? I think it's bloodmagic:1.16.4-3.1.0-15 [from your latest.log] but I wanted to be sure.

also you had a typo in your crashlog link. it should be https://gist.github.com/Yourname942/8c0fc1b0262171dc3f1ea10fa8ae2a8b

commented

I also had this issue, would get this error when a creeper's fuse was lit, and the server would crash. The blood magic version was 1.16.4-3.1.0-15. I also included a crash report as well
crash-2021-02-13_09.25.39-server.txt

commented
commented

I'm also having this whilst loading a single player world.