Blood Magic

Blood Magic

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[1.16.5] HARD crash even with forge config removing erroring entities.

darkshadow1809 opened this issue ยท 0 comments

commented

Here are all files you need:

CRASH REPORT: crash-2021-03-08_11.16.01-server.txt

Modpack + save & where it crashes:

https://www.myqnapcloud.com/share/72629l24j1n32r65052y7z72_6xhOTNX?session_id=2%7C1:0%7C10:1615212527%7C19:session_portal_goto%7C48:YzM5ZjY0MmItMzViOS00ZDk0LTlkNDEtNWZmZjc3MWVmYzlj%7Cb151ddc9d556ee0914f289aca85ac77b595d28ba53b88ca28a90ecf10d3206cc#/home/BloodmagicCRASH

  • Entity's Exact location: 2953.99, 76.94, 5960.97 to teleport to using /tp

Issue Description:

Note: If this bug occurs in a modpack, please report this to the modpack author. Otherwise, delete this line and add your description here. If this is a feature request, this template does not apply to you. Just delete everything.

What happens:

Just crashes with ticking entity.

What you expected to happen:

It working normally without crashing ๐Ÿ˜œ duh.

Steps to reproduce:

  1. Just happens passively, upon exploration.
  2. It's a villager getting damaged by something but the way bloodmagic handles how that damage is being handled is causing MC to crash. So that's awesome :D
  3. p00f Minecraft dead.
    ...

Affected Versions (Do not use "latest"):

  • BloodMagic: 1.16.4 - 3.1.0 - 15
  • Minecraft: 1.16.5
  • Forge: 36.0.46 for 1.16.5