Blood Magic

Blood Magic

94M Downloads

Player Ticking Entity Error on Jump with Living Armor

Dest99 opened this issue ยท 7 comments

commented

Issue Description:

Note: Also reported to modpack author, but I don't know if they care or will respond so I'll put it here too just in case.

When wearing a full set of living armor, game crashes if I jump.

What happens:

When wearing a full set of living armor, game crashes if I jump.

What you expected to happen:

Not a crash

Steps to reproduce:

  1. Put on FULL SET of living armor
  2. Jump
  3. Crash

Affected Versions (Do not use "latest"):

commented

It's really weird, I spent hours and hours going through every mod and there is definitely a conflict somewhere, but I accidentally took the set off and put it back on again and the crashes stopped. I still have a profile copied that I can replicate the error on but it seems to be fixed on my main copy for now so I guess I'll let it lie. Thanks for the advice though

commented

hi, just to check, what was the modpack and version? Thanks :)

commented

hi, just to check, what was the modpack and version? Thanks :)

The modpack is Cave Factory v1.2.0.

This is the link to it on curseforge:
https://www.curseforge.com/minecraft/modpacks/cave-factory

Unfortunately, it looks like the pack creator is not active in terms of resolving these issues so if anyone knows how I might fix this I'd really appreciate it. I really want to use living armor!

commented

I'm not one of the programmers, but i've some debugging experience - it doesn't look like it's (directly?) our fault, probably some kind of cross-mod interaction. The challenge is working out which other mod is causing problems. I might suggest doing a binary chop (disabling half the mods in your pack aside from BM, testing the issue, trying the other half if it doesn't work, repeat), though i understand that's a bit of a big ask.

commented

I appreciate the advice as I have no debugging experience. I'll give it a shot, but it'll take a while cause the entire modpack crashes and needs to be reloaded from the launcher. If somehow it crashes in both of the first two "chops" what would that mean?

commented

i'd be surprised, but it'd somehow mean that 2+ mods are messing with eachother. Hopefully it'd give different crashlogs, and that at least would tell us something interesting.

commented

NPE in this line:

double jumpModifier = LivingArmorRegistrar.UPGRADE_JUMP.get().getBonusValue("jump", stats.getLevel(LivingArmorRegistrar.UPGRADE_JUMP.get().getKey())).doubleValue();

Possibly armor desync?