Crash between Blood Magic and Botania, also possibly Mekanism
Sunconure11 opened this issue ยท 9 comments
Also, I've noticed that around the time the mod starts turning on handlers in the boot up process, it appears to take quite some time on one of them, at least hanging for a few minutes, before continuing. Then this crash happens.
Yeah, this handler takes a lot of time to crunch through the data, due to the vast quantity of recipes it has to sift through. It seems that this code is finding glitches from other mods, though, and isn't -directly- related to BM. I'll have a chat with Vaz and see what she makes of it, and if there is anything I can do on my end to prevent this from occurring.
Mekanism bug, or possible Mine&Blade. @Vazkii said that M&B does funky stuff to tool materials. mekanism/Mekanism#1913
I talked to @Vazkii like I said earlier, so it's probably M&B doing stuff stupidly.
M&B author says it's Mekanism's fault. Here ( mekanism/Mekanism#2164 ) Aidan says it looks like Blood Magic is doing it. Some people said this might be related to another error that was happening when crafting. Still no culprit was found and the issues are closed on all repositories, but the problem persists.
The thing is that there is actually no way that this is Blood Magic's fault. All I am doing is shoving recipe outputs into other recipes.
Yes... From what i've read it's probably either M&B or Mekanism that is causing it, but i'm no modder, no way i can find out who is really doing it.