Bound axe toggles without shifting
61352151511 opened this issue ยท 1 comments
Compared the onItemRightClick code between axe and pickaxe and found a missing '!' not check in the Axe.
Pickaxe:
if (!EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer) || par3EntityPlayer.isSneaking())
Axe:
if (EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer) || par3EntityPlayer.isSneaking())
If this could be released as a -6 on the current version it would be great because this is kind of a big issue to have.