Blood Magic

Blood Magic

90M Downloads

Boolean Config BM Potion Effects?

BLSK opened this issue ยท 5 comments

commented

Hello WayofTime,

I found a bug between Lycanite Mobs and Your mod. I really don't wanna have to choose between the Mods... but I posted to Lycanite the issue also @ you too.
https://github.com/Lycanite/LycanitesMobs/issues/106

I am using both most updated mods with
Forge 1403

commented

Is there a way to Disable Potion effects in Blood Magic as I can't seem to find a method, but if it were added, it could fix the issue? I imagine it may disable fall resist to armor however? I wasn't fully sure the relevance...

anyways...

I updated the Lycanite Mobs Post too

commented

Updated and Closed Lycanite Issue

I did find the potion effects of Lycanite after a bit of looking. Moving it's Override ID to 114 seems to have fixed it. I am not 100% sure what other negatives may exist but yeah... only had 2 choices:
Try with your ID
or
Disable Lycanite Potion Effects entirely

Wasn't keen to choose 2 but at least the change seems to have fixed it...for now.

Thanks for your help
but I am curious if you may consider adding a Boolean to disable your own effects as it would add some extra customization and potential error negating, in some potential future? I am not sure if I would use it but it is just a thought.

Thanks again
BLSK

commented

Or, you know... Just change the ID's in the BM config? This is the exact reason they're in the config. There's no reason to include an "on-off" switch.

commented

No... with how many potion effects are lingering around in modpacks that wouldn't fix it... As it goes of course Forgecraft related Mods are balanced with each other from what I understand but yeah... I have other mods that aren't so um....kinda impossible to verify where each and everyone is as they seem to be good as is.

I was just thinking of it as a Potential Fix for any future endeavors Pack Constructors may run into. Not to mention there are duplicates between some mods if I recall right. I have spent 7 months weeding out many things so yeah... just giving an idea weather it occurs or not is not a big deal... its just a thought

commented

Disabling potions would cause a loss of functionality in many places. For that reason I can't accept it.