Blood Magic

Blood Magic

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[Feature Idea] A new late game

Adam-Wilkinson opened this issue ยท 1 comments

commented

I have recently been thinking about the Omega Armour and was thinking about the lore behind it with the demon souls in bound armour etc. And I may have thought of a way of not only expanding the current late game but also making a definitive and satisfying "end game" with balance. I know there are many requests that aren't listened to because they say "INVINSIBILITY NOW", but I think I have thought of ways to balance it sufficiently, so I ask that you at least give it a read.

The current late game is the temporary "Omega Armour", which has 4 variations: Fire, Water, Air, and Earth. WayOfTime may make 16, one for each of the reagents, but that would not hinder this idea much. The first thing to establish is that when you take the armour off, instead of turning back into bound armour, it would drop "Inert Omega Armour", which is useless. My idea is that there are bosses, or "Titans" for each of the temporary Armour sets, so for example there is a Water Titan that is so tough it requires Water Omega Armour with potions to defeat. Each of these bosses will drop different blood shards, so the water boss will drop a "Water Titan Blood Shard" etc.

All 4 (Or 16) of the different Titan Blood Shards can be combined in a ritual to make THE "Titan Blood Shard" and that can be combined with stone to make "Titanic Blood Block"s which can be used to make a Tier 7 Blood Altar, and can be infused in a Tier 7 blood altar to make the Tier 7 Blood Orb.

Each of the Inert Omega Armour pieces can be infused with a Tier 7 Blood Altar to make "Accepting Omega Armour", and then a "Ritual of Titanic Binding" can be used to bind a Titan Blood Shard to an Accepting armour piece of the same type, and it will be permanent "Awakened Omega Armour", which will give the same buffs as the Omega Armour. This will need to be done four times to get a full set, and therefore the bonuses. Each piece of armour will drain 20LP/t when worn, and the full set 100LP/t

Ok, we're getting there.

At this point a "Ritual of Devilish Combining" can be created. This will require each of the Awakened Omega Amour sets on armour stands around the ritual, and these will be consumed by the ritual. These will make an "Orb of Devilish channelling", which, when right clicked, will drain 50 Million LP and grant you "Devil Form" for 5 minutes. This will break any armour you are currently wearing and change the player model to a giant Devil figure, as well as giving you all of the benefits of the Omega Armour at once. If you think this to be enough, you can stop there, if not we can keep going.

In a ritual similar to that of the Tier 6 Demon Invasion summoning, you will be able to summon the Devil. This will be so hard it will require Devil Form, as well as some better Tier 7 weapons and potions, and possibly Terraria-style preparation where you need to make an arena to do it well. When you kill the Devil he will drop "The Devil's Soul". This item can be used to make Tier 8 blood altar, orb, and will never be consumed in any crafting, it will work similarly to the Dragon Egg, where there can be only one (But this will be a config setting for big servers). The Orb of Devilish Channelling can then be upgraded through rituals and The Devil's Soul to bind it to the player. There will then be a key the player can press to toggle to Devil Form, it will no longer be an item. Toggling it will drain 20 Million LP and being in Devil Form this way will drain 500LP/t. Also, if you die in this Devil Form, you will need to start over, as you will respawn as a puny human and cannot toggle back without rebinding yourself to The Devil's Soul again with the ritual

I have been thinking "It would be cool if you could become the Devil in Blood Magic late game" for a while now, and the Omega armour seemed the perfect port for it. Please reply with your opinions, I would love to hear your critique etc.

Thanks,
Purley

commented

Bro this sounds dope