Blood Magic

Blood Magic

90M Downloads

A Crash - Not sure what is causing it.

P3rf3ctXZer0 opened this issue ยท 8 comments

commented

at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:217)
at WayofTime.alchemicalWizardry.common.compress.StorageBlockCraftingRecipeAssimilator.areInputsIdentical(StorageBlockCraftingRecipeAssimilator.java:225)
at WayofTime.alchemicalWizardry.common.compress.StorageBlockCraftingRecipeAssimilator.getIdenticalInputs(StorageBlockCraftingRecipeAssimilator.java:205)
at WayofTime.alchemicalWizardry.common.compress.StorageBlockCraftingRecipeAssimilator.getPackingRecipe(StorageBlockCraftingRecipeAssimilator.java:164)
at WayofTime.alchemicalWizardry.common.compress.StorageBlockCraftingRecipeAssimilator.getPackingRecipes(StorageBlockCraftingRecipeAssimilator.java:35)
at WayofTime.alchemicalWizardry.common.compress.StorageBlockCraftingManager.addStorageBlockRecipes(StorageBlockCraftingManager.java:27)
at WayofTime.alchemicalWizardry.AlchemicalWizardry.initCompressionHandlers(AlchemicalWizardry.java:1645)
at WayofTime.alchemicalWizardry.AlchemicalWizardry.postInit(AlchemicalWizardry.java:1266)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

commented

Maybe try providing the full log on Pastebin.

commented

I've heard Forestry 4 is doing retarded stuff with their recipes, same with Dragon API. I have a handler that goes through recipes, and if they do stuff like null outputs or null Items, the thing will fail on my handler.

commented

I think it may have been divine rpg and forestry XD

commented

Honestly you might want to talk to the forestry team because they massively updated their API.

commented

Or you could just downgrade to a stable version of Forestry.

commented

Way to ignore the issue XD

commented

Except it's not an issue? Forestry 4 is not compatible with anything that supports Forestry 3. It's also an issue on their end.

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