Blood Magic

Blood Magic

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[Idea] Clerical Bloodmagic

RocketDrifter opened this issue ยท 3 comments

commented

I've been watching this mod for a while and I'm really excited to finally try it out now that there's a version available for 1.8. When I saw that it is possible to gather LP using your own health, I thought it might be interesting to have a branch of bloodmagic available to study that does not use the lifeforce of other creatures, but instead exclusively your own (possibly including hostile mobs too). The bloodletting suit is a really cool idea, but I feel it could be expanded upon, to allow the player to progress using a more... Ethical path.

I imagine that regardless, such an approach to progressing in bloodmagic would take longer and be more difficult, in addition to giving the player access to a somewhat different set of magical abilities. Less killing everything at once, more utility like plant growth, hostile mob repelling, AoE healing, and the like.

Think of it like the difference between a white mage and a black mage. What do you guys think?

commented

Not sure what you mean...self-sacrifice was and still is a viable option for Blood Magic

EDIT: Meant for original post not Blue's

commented

@ZerotheReploid most of these ideas are already implemented in 1.7.X, I do believe they intended to re-add them in the 1.8 versions they're currently working on, although the Self Sacrifice isn't very heavily fleshed out, much less as it's own tech tree, there are a few different ways (one ritual leaves nearby players at 1 heart & fills the Altar very quickly, whilst also applying any modifiers, such as Rune of Self Sacrifice)

I like the idea of the option, but in my opinion, it would break the fundamental way Blood Magic should work, which (in my opinion) should be: "If you have the LP, you can Cast it."

It'd be nice to see options similar to the Well of Suffering that don't Kill though ("Dead men pay no money." ~The Mob), which is useful if you are for example setting up the ritual in your base (be a fun prank too lol)

I would assume that they fully intend to re-add these features to the newest variation of this mod (the MC 1.8 line), they've just not gotten around to it yet.

Edit: posted just before Arcaratus. Also I do believe there's also a Healing Ritual if I'm not mistaken for 1.7.X, separate from eventually adding 4 Beacons to the Altar.

commented

Suggestion label, most of it is already implemented in one way or another (just not a specific or explicit category...)