Default step height set to incorrect value in onEntityUpdate.
Phylogeny opened this issue ยท 2 comments
Unlike MC 1.7, where stepHeight is set in EntityLivingBase to 0.5f, in 1.8 it's set to 0.6f. The EventHandler class's onEntityUpdate method added in v2.0.0-17 sets the step height to 0.5f, which causes stairs made with Chisels & Bits to be unusable. Although vanilla stairs/slabs still work, I'm sure many other problems will arise from reverting player step height back to the 1.7 value.
b5c8c22
That's a weird issue, btw. Why'd they change the default...