Blood Magic

Blood Magic

90M Downloads

smart moving armor render issue

ZEROX7 opened this issue · 2 comments

commented

Issue Description:

second layer of the armor helmets doesnt hook to the player
http://puu.sh/nDKf0/6e8dfbbe1b.jpg

internet says how to solve it:
This is a Divisor instruction for Render Player api, wich also works without Render Player Api:

" To solve this specific problem you need your mod's armor model class inherit from "api.player.model.ModelPlayer" instead of"net.minecraft.client.model.ModelBiped".

In case you want your mod to also work without Render Player API, you are going to need two identical armor model classes:

• one inheriting from "net.minecraft.client.model.ModelBiped" and
• the other one inheriting from "api.player.model.ModelPlayer".

Then create an instance of one of them depending on whether Render Player API is present or not.

Steps to reproduce:

  1. smart moving
  2. your mod

Affected Versions

  • BloodMagic: 2,0,0-19
  • Minecraft: 1,8,9
  • Forge: 11,15,1,1764
commented

Yeah... I'm not going to make the model extend that API's class. This armour uses entirely vanilla stuff, including the second layer, so IMHO it should work natively, not require the mod in question to do additional stuff.

I will file this under "other mod's issue." Sorry that I can't help with this!

commented

Yeah we use the vanilla model, just supply our own texture. This is not our issue.