Blood Magic

Blood Magic

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[bug]Teleposer bug

neconeco2 opened this issue ยท 4 comments

commented

Issue Description:

few bugs in Teleposer.

What happens:

(1)Block teleport
Mob spawner ->cannot teleport (not a bug?)
Demon will crystal cluster -> crash (report)

(2)item teleport
Put the item1 on the teleposer[A]
.it1........<- item1(example egg, sword, etc)
[A] [B] ..<-teleposer A and B

v
......it1 <- teloport success
[A] [B]

v

......it1 <- cannot teleport A
[A] [B]

v

.it2.it1 <- put the item2 on the teleposer[A]
[A] [B]

v

......it2.it1 <- where are you going?
[A] [B]

video
https://youtu.be/Zrnv7xRIOtg


Affected Versions (Do not use "latest"):

  • BloodMagic: 2.0.0-19
  • Minecraft: 1.8.9
  • Forge: 11.15.1.1722
commented
  1. Still deciding if we want to fix the Spawner issue. Currently it's an unintended feature.
  2. I'll blacklist that.
  3. Entities have to wait X amount of ticks (I believe it's 140?) before being teleported again. I can put in a check to have that only apply to players.
commented

1(spawner)
I hope that spawner can teleport.
Thank you for answering.

2(crystal cluster) & 3(item)
Ok, i see.

commented

Had this crash again with the will cluster.

Minecraft 1.10.2
Forge 12.18.3.2221
BloodMagic 2.1.3-72

commented

Open a new issue. Don't necro an old one.