Blood Magic

Blood Magic

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[Feature Suggestion] TConstruct Sacrificial Modifier

AnZaNaMa opened this issue ยท 5 comments

commented

First off, Sorry if I get any features confused. I've watched some videos about 1.8.9 BM, but I don't remember which features exactly have changed. If any of this is now irrelevant, just ignore it, because most of my knowledge comes from 1.7.10 BM

I was just playing with Blood Magic and I started thinking about how using it means you have to carry around multiple other things in your inventory, like a sacrificial orb, dagger of sacrifice, multiple sigils (which can be combined into sigil of holding, good idea). I just thought it would be kind of useful to add in a Tinker's Construct modifier that allows you to use a TiCon weapon to sacrifice mobs at your altar. It doesn't really make much of a difference by way of damage or anything, because it's already an instant kill with the dagger, but it just makes it so you have one less item to carry around in your inventory and would help consolidate players' inventories, because there are so many things from different mods that take up space. Thanks for reading my input and I hope this somehow helps you.

commented

Okay, it was just an idea.

commented

/me steals idea for Blood Arsenal

EDIT: To be honest, that's not really a practical feature suggestion, I mean, you only save one inventory space and you also lose a precious modifier slot, so not really worth it in both respects

commented

I can't speak to the usefulness of the sacrificial dagger, but having a modifier for a weapon to replace the sentient sword would be interesting. I would suggest to make it a blade made from a tartaric gem (common or higher) so it is repairable with more tartaric gems and brings the modifier "Sentient". With the ability to change parts in Tinkers you could use the sentient version of the sword as long as you need it, build up the looting effect and later switch to a normal material once you don't need to collect any more will (I haven't gotten that far in BM yet, but I would think there is a certain point). An added bonus would be to have it not completely break like the normal sword and also be repairable without the XP restrictions of a vanilla anvil at some point.

commented

An interesting idea. You could smelt the gems, maybe only full ones; and maybe only lesser ones to keep the making of blades interesting. The blade grants the ability to gather will. Maybe the secondary trait of the material could do the bonus damage based on current will held part, though I think that'd have to be less than the standard boost.

To my understanding you still tune the sentient sword to the kinds of will, and I'd definitely make that a function of the blade/head of the tool, as in you have to make a corrosive will or whatever kind of blade, and switch them out on the sword as needed.

commented

Close because irrelevant to BloodMagic.
Cross mod interaction is left to addons (TehNut, 2018, somewhere in the depths of the BloodMagic Discord Server).