Blood Magic

Blood Magic

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Freezes during postinitialization

LlubNek opened this issue ยท 7 comments

commented

Blood Magic freezes during postinitialization.

No messages are printed to the log and the Forge anvil animation continues, but the loading screen remains stuck at "PostInitialization - Blood Magic: Alchemical Wizardry".

I'm using BloodMagic-1.9-2.0.0-33.jar and Forge 1.9-12.16.0.1865. I'd just updated my mods and deleted most of my config files, so if no one else is seeing this bug it may be because of either a mod interaction or config file generation. Check the log file for the list of mods ("[Client thread/DEBUG] [FML/]: Mod sorting data").

fml-client-latest.log.txt
bmfreeze

commented

Can you reproduce with just Blood Magic?

commented

Not with just Blood Magic, no. With the same mod set though I get the same result, stalling at the same point.

On second thought, 142 mods is a bit much... There were no memory errors in the log, but that's probably what killed it. If I remove Blood Magic, it gets to the menu, but the game lags out and eventually crashes with an OutOfMemory error when I enter a world. Blood Magic probably just pushed it over the edge a little sooner.

commented

Yeah, that'd be it. Best to look at tweaking your java parameters, if you have enough physical RAM.

commented

Correction: Not a memory thing.

This is caused by Compression, which you can find here: http://minecraft.curseforge.com/projects/compression

You can get the required library Origin here:
http://minecraft.curseforge.com/projects/origin

If you use just Compression-1.9-1.0.2.70.jar, Origin-1.9-9.0.3.371.jar and BloodMagic-1.9-2.0.0-33.jar you get the same behaviour.

commented

I blacklisted the Compression mod's IRecipe in ba17fe1. After doing some testing, these are some of the loading statistics I found.

3200 compression recipes with just Blood Magic and vanilla. That's just... no.

commented

You might want to report this at https://github.com/TheTemportalist/Compression.

commented

Ok, so it isn't freezing up, the Compression Handler is just having to go through so much shit that it takes forever. So definitely not my fault.