Blood Magic

Blood Magic

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Various suggestions concerning Demons, for when they are re-added(yes, I know it will probably be awhile)

KingEdward9830 opened this issue ยท 1 comments

commented

First of all, this issue is NOT here to try to rush you into re-adding Demons, it is simply here to give you some extra ideas for when the time is right.

You may remember that I suggested a ritual called "Symphony of the Siren's Thrall" in another issue awhile back. It was all about mind controlling monsters. If that one turns out to be too hard to add, maybe you could just consider this idea for when you re-add Demon Summoning and Taming: Enemy demons are able to build monsters and then animate them using their willpower in place of a proper soul, correct? What if allied demons could do the same, but on a smaller scale? As in, during battle, if certain types of allied demons are about to die, they will summon some mobs that are much more interested in the enemy than the player, and run/teleport a certain distance away to heal up a bit while the mobs hold the enemy off.

Secondly, and obviously this one is for later on, once the Invasion or equivalent is re-added, perhaps the new way of handling "Omega Armor" would be something like this: Using the extreme power of the Dawn runes in ritual casting, it is possible to temporarily create a set of armor that is somewhere in between the Sentient and Living Armor sets, having all the upgrades of the player's Living Armor, but also being able to draw on Will in order to sustain and enhance itself, but in a much more powerful way than the Sentient. It would store Will inside the Armor itself rather than in Tartaric Gems and require Will Aura to recharge, but have far better protection and more potent bonuses from it.

The armor would have a "low power" mode, where the will in the armor is eaten more slowly than the aura recharges it, but you would have to go into "high power" mode to get the full benefit of the armor, and in "high power" mode the armor would eat Will faster than it can draw it in from the Aura, meaning that even in Aura-rich chunks you'd eventually run out of juice, and it would go MUCH faster when stepping into a chunk with no Aura. When the armor runs out of Will, it would revert to regular Living Armor, which is what it was before the ritual was cast, and all Will in the armor would be instantly discharged if the player took off any piece of it, up to you whether it goes back to the Aura or into the void.

commented

Suggestion label.