Arcane Ash can have 0-durability items, which produce non-working arrays.
MentalMouse opened this issue ยท 1 comments
Issue Description:
When demoing the Alchemy Array for a friend, I wound up with a 0-durability Arcane Ash item. When used on the ground, this produced a non-functional Alchemy Array -
What happens:
When demoing the Alchemy Array for a friend, I wound up with a 0-durability Arcane Ash item. I was making a Sigil of Elemental Affiinity from scratch, and had thought it had started with 4 durability. The three sigils for the reagent went fine, but the final array did not transform when I added the reagent, and IIRC did not accept the slate. When I eventually broke the array, I got back my reagent and an Ash item. Trying again repeatedly, produced base arrays, but these did not transform no matter what I did. Eventually I realized that the Ash I was holding actually had 0 durability. Making and using a new Ash worked normally.
What you expected to happen:
Ash disappears when it reaches 0 durability. If an aborted array uses up its last durability, the ash would not be recovered.
Steps to reproduce:
Could not reproduce in my game -- In a later session, trying the 0/19 Ash successfully produced a Sigil of Holding and consumed the Ash object.
Affected Versions (Do not use "latest"):
- BloodMagic: 1.9.4-2.0.3-54.jar
- Minecraft: 1.10.2
- Forge: 2065