Blood Magic

Blood Magic

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Various problems with item routing nodes

MentalMouse opened this issue ยท 8 comments

commented

Issue Description:

Note: If this bug occurs in a modpack, please report this to the modpack author. Otherwise, delete this line and add your description here. If this is a feature request, this template does not apply to you. Just delete everything.

What happens:

Having linked two nodes, how do I unlink them? Even breaking the node doesn't remove the link. I've occasionally managed by "removing the location", but...

How do I consistently remove a location? I've occasionally managed to remove a location where the node is gone, by random right-clicking, but I can't seem to do even that reliably.

And breaking an output (and/or input) node often seems to return a regular node, losing the filter entirely. ETA: I was breaking it with a Silk Touch pickaxe.

What you expected to happen:

Steps to reproduce:

  1. ...

Affected Versions (Do not use "latest"):

  • BloodMagic: BloodMagic-1.9.4-2.0.3-54.jar
  • Minecraft: 1.10.2
  • Forge: 2065
commented

Breaking the Routing Node 100% removes the connection.

I am unable to reproduce either of these issues.

commented

I was actually toying around with these to fix some GUI issues and have not experienced these in my 1.10.2 test world.

commented

Screenshots:
Before: http://media-minecraftforum.cursecdn.com/attachments/222/535/636083169652064448.png
After: http://media-minecraftforum.cursecdn.com/attachments/222/539/636083174214886904.png

BTW, this time the node+filter dropped nothing. Also, I've upgraded to Forge 2076.

commented

Where did you download the mod? CurseForge?

commented

So far, I've broken 4 nodes with an iron pickaxe, and all dropped correctly, and removed their links.

So, I have to conclude it is indeed the pickaxe. :-( but I can keep something around for this case.

I do hope you will investigate this further (after all, you have the debugging capability), because this might represent a more general problem with non-vanilla pickaxes.

commented

If it's only caused by pickaxes from whatever mod added that one (Abyssalcraft?), then it's definitely not our fault. Bring it up with them.

commented

Yup. Here's my current modlist, just in case it sparks any thoughts.

1.10-chunkedgeindicator-1.3.jar
AbyssalCraft-1.10.2-1.9.2.9.jar
Aroma1997Core-1.9.4-1.1.0.3.jar
AromaBackup-1.9.4-1.0.1.1.jar
Bagginses-1.10-3.0.3.jar
Baubles-1.9.4-1.2.1.0.jar
BiomesOPlenty-1.10.2-5.0.0.2076-universal.jar
BloodMagic-1.9.4-2.0.3-54.jar
Cavern_1.10-v1.1.1.jar
Chameleon-1.9.4-2.1.6.jar
ChickenChunks-1.10.2-2.1.3.36-universal.jar
CodeChickenCore-1.10.2-2.1.8.79-universal.jar
CyanosLootableBodies_1.9.4-2.1.0.jar
CyclopsCore-1.9.4-0.7.7.jar
EnderStorage-1.10.2-2.1.3.73-universal.jar
EvilCraft-1.10.2-0.10.11.jar
GiacomosFishingNet1.9.4-1.4.jar
GiacomosFoundry1.10.2-1.3.5.jar
Guide-API-1.10.2-2.0.2-45.jar
hopperducts-mc1.9.4-1.4.7.jar
jei_1.10.2-3.9.0.244.jar
journeymap-1.10.2-5.2.4-unlimited.jar
Lemon's teleporters-1.1.3.jar
MCA-1.10.2-5.2.3-universal.jar
mdecore-1.10.2-1.0.jar
NoMoreRecipeConflict-0.5(1.10.2).jar
PassthroughSigns-1.10.X-1.0.5.B7-universal.jar
RadixCore-1.10.2-2.1.3-universal.jar
recycler-1.3.1-1.9.4.jar
redstonepaste-mc1.9.4-1.7.4.jar
reptilemod-1.10.2-3.5.2-57.jar
RoguelikeDungeons-1.10.2-1.5.4.jar
Ruins-1.10.2.jar
Ruins-1.10.2-sources.jar
StorageDrawers-1.9.4-3.2.0.jar
telepacks-1.10.2-1.0.jar
Waila-1.7.0-B3_1.9.4.jar
Waystones_1.10.2-2.0.4.jar

commented

Please try breaking it with a different pickaxe. If it still happens, start a binary search. Remove half the mods, try it. Keep removing mods until it stops happening.