Blood Magic

Blood Magic

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Update 2.1.0-59 killed everything

MrBuddha19 opened this issue · 7 comments

commented

Issue Description:

When I updated to the latest version its broke everything.

What happens:

All my rituals are dead, nodes eat the filters, reactivating rituals do nothing, and rebuilding the rituals do nothing

What you expected to happen:

Not everything breaking at the same time.

Steps to reproduce:

  1. ...

Affected Versions (Do not use "latest"):

  • BloodMagic: 2.1.0-59
  • Minecraft: 1.10.2
  • Forge: 12.18.1.2076
commented

@TehNut What did you do?

EDIT: It appears not everything broke, at least. Crucibles work. Going to test in the IDE as well.

EDIT2: Ok, happens in the IDE too, so at least it will be easier to bug test.

commented

Rituals work for me. Not routing nodes though.

commented

alright, would using the different activation crystal work?

commented

Well, what I did was use the blue activation crystal to create the water ritual. I'm still digging right now, but may need to wait for TehNut.

commented

Ok, that's all fixed up. If you can reproduce the ritual issue (or if anyone else can reproduce it?) I'll fix it, but otherwise I'll be pushing this in about an hour.

commented

Alright I'll see if I can thanks
On Sep 12, 2016 4:07 PM, "WayofTime" [email protected] wrote:

Ok, that's all fixed up. If you can reproduce the ritual issue (or if
anyone else can reproduce it?) I'll fix it, but otherwise I'll be pushing
this in about an hour.


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commented

I've confirmed the ritual issue, and it is weird since in the IDE it works but in a compiled environment it fails