Blood Magic

Blood Magic

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Rituals Cannot be Activated by Fake Players?

666lumberjack opened this issue ยท 2 comments

commented

Issue Description:

Is it intended that fake players can't trigger rituals? If so, please consider adding a config to enable it or another way to automatically activate a ritual - I'd like players of my pack to eventually automate the Mark of the Falling Tower, but that only works if there's some way to trigger it automatically.

What happens:

A XU2 Mechanical User failed to trigger a ritual, no matter what settings were used.

What you expected to happen:

The ritual would activate when right-clicked by the Mechanical User with an appropriate activation crystal.

Steps to reproduce:

  1. Build any ritual
  2. Have a Mechanical User face it
  3. Ensure LP and GP are available
  4. Give User activation crystal

Affected Versions (Do not use "latest"):

  • BloodMagic: 1.9.4-2.1.0-65
  • Minecraft: 1.10.2
  • Forge: 12.18.1.2095
commented

Fake Players cannot (and will not) be able to activate rituals. Redstone can.

commented

Fake Players cannot (and will not) be able to activate rituals. Redstone can.

Then will you consider having the Mark of the Falling tower not need to be activated in between each meteor? It could just summon a meteor (and consume the million LP) every time a valid focus item is dropped on the MRS?