Blood Magic

Blood Magic

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Crashing when attempting to replace Biome O' Plenty grass

Ravin890 opened this issue ยท 2 comments

commented

Issue Description:

Diviner crashes client if it tries to replace biome o' plenty's grass.

What happens:

The client crashes when the ritual stone should be placed.

What you expected to happen:

The ritual stone should be placed and remove the biome o' plenty's grass like vanilla grass.

Steps to reproduce:

  1. Use diviner on master ritual stone
  2. Ignore that BOP's grass is in a spot needed
  3. Crashes

Affected Versions (Do not use "latest"):

  • BloodMagic: BloodMagic-1.9.4-2.1.0-66
  • Minecraft: 1.10.2
  • Forge: 2122
  • Biomes O' Plenty: BiomesOPlenty-1.10.2-5.0.0.2091-universal

Crash Report: http://pastebin.com/MsM4LUJR

commented

Caused by wrong position called here https://github.com/WayofTime/BloodMagic/blob/1.9/src/main/java/WayofTime/bloodmagic/item/ItemRitualDiviner.java#L163 in block.isReplaceable - should use newPos instead :)

commented

Thanks for the find!