Blood Magic

Blood Magic

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Alchemy array captured skeletons become disloyal upon restart

spookyjuke opened this issue ยท 3 comments

commented

Issue Description:

Skeletons betray master upon world exit. (only tested in singleplayer, possibly works fine in multiplayer until server restart?)

What happens:

Skeletons charmed by arrow/feather alchemy array become hostile again upon exiting world and starting up again.

What you expected to happen:

Skeleton walks onto arrow/feather array and its service persists through world exits.

Steps to reproduce:

  1. Craft skeleton charming turret array (arcane ashes > arrow > feather) and lure/drag skeleton onto it.
  2. When skeleton stops shooting you, place nametag on it to prevent despawning. Exit your world.
  3. Start your world and enjoy an icy cold arrow of betrayal. Your skeleton minion is hostile again.
  4. That treasonous swine.

Affected Versions

  • BloodMagic: 1.9.4-2.1.0-66
  • Minecraft: 1.10.2
  • Forge: 12.18.2.2114
commented

Did some more testing and sometimes could not replicate. Other times skeletons became irreversibly passive to both players and enemy mobs, raising bow for a split second when an enemy is in range and then lowering bow and resuming idle animation with no attack.

commented

The book does say that it is a highly experimental array :3

commented

Needs testing/bug label.