Blood Magic

Blood Magic

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Phantom Bridge Borks the Nether

Puzzledlight opened this issue ยท 1 comments

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Issue Description:

When using the Phantom Bridge Sigil in the nether, it frequently attempts to create as many phantom blocks as it possibly can, effectively freezing the instance/server. Noticed in DW20's 1.10 pack, versions 1.0.0 and 1.1.0 (Both singleplayer and server), tested and still present when I removed every mod but BM and Guide API from the dw20 pack.

What happens:

Triggering the phantom bridge sigil in the nether will freeze the server for a few seconds/minutes. Upon resuming function, the game shows a massive field of the ghost blocks.

*Actually in a singleplayer world, the game never unfroze on my most recent test. Stayed frozen, console wasn't even saying it couldn't keep up. I did have my render distance set to 13 chunks, if that's helpful at all.

What you expected to happen:

The default patch of ghost blocks, as opposed to as far as the eye can see.

Steps to reproduce:

  1. Use Phantom bridge sigil while in the nether.
  2. ????
  3. Profit

Affected Versions (Do not use "latest"):

  • BloodMagic: 68
  • Minecraft: 1.10.2
  • Forge: Unsure where to find this, but whatever version of forge ships with dw20 1.10's 1.1.0 build
commented