BlueMap

BlueMap

85.1k Downloads

Models are missing face shading

ChloeDawn opened this issue ยท 4 comments

commented

BlueMap Version:
1.3.0-forge-1.16.2

Description:
Models rendered on the map lack directional shading on faces like is applied in Minecraft, sides being darker than the top, west/east being darker than north/south, and down being darker still.

In-game screenshot
Map screenshot

commented

I'll test around with adding some directional shades, if i manage to make something that looks good, i'll add it :)

commented

Model elements have a "shade" flag that defaults to true when absent, stuff like the grass cross model and torches set it to false. Possibly you could parse that?

commented

One problem with adding those lights is blocks like tall grass..
if i add a directional light, tall-grass-blocks start looking very dark and not like ingame at all on bluemap:

left with directional-light, right current lighting
image

commented

Well, that however means that this is a breaking change that needs model-changes ... so it's not going to happen as soon as i thought ^^